Synthetic Sediments: Archive I Procedurally Generated Texture Pack
A downloadable Texture Pack
Welcome to the first excavation from the Synthetic Sediments archive — a meticulously recovered collection of 42 seamless, 256x256 PNG textures unearthed from the simulation strata of forgotten machine civilizations.
Originally generated by a derelict NeoTextureEdit node—these visuals are the fossilized remains of a computational dreaming process. Each tile is a failed memory. A glitch in terrain logic. A moment of pattern hallucination.
Use them to:
• Paint over rusted cyber-ruins
• Skin forgotten UI systems in your vaporwave roguelike
• Tile the dreaming floors of labyrinths in your next anti-game
• Generate layers of depth in isometric, AR, or procedural projects
• Craft the visual DNA of civilizations that never existed
These textures are optimized for game devs, simulation poets, visual designers, and experimental archivists seeking vivid, forgotten pattern logic.
File Includes:
• 42 seamless PNG textures (256x256)
• Ready for use in Godot, Unity, RPGMaker, Construct, and beyond
• Categorically strange
Download
Install instructions
1. Download the .zip file provided on this page.
File: textures.zip (5.6 MB)
2. Extract the archive to a folder of your choosing. Inside, you’ll find:
• 42 seamless .png textures
• Each image is 256x256 pixels
• Ready to import directly into most engines and editors
3. Use in your project by importing the PNGs into:
• Godot (TileSet or Texture2D Resource)
• Unity (Sprite or Material assets)
• Unreal Engine (Import as Texture → Set to “Wrap: Repeat”)
• RPG Maker / Tiled / Construct / GDevelop
• Or use as raw assets in design tools (Photoshop, Aseprite, etc.)