Room 7G: The Hygiene Loop — A Liminal HDRI
A downloadable asset pack
Description:
A single ultra-high-resolution environment texture—shot in an abandoned concrete bathroom just moments after the facility’s power grid flickered back to life. The lighting is wrong. The textures too clean in some areas. The door bleeds light from an unknown source.
This is not just an HDRI. This is an atmosphere.
A setting.
A world fragment.
Use It For:
• Unity / Unreal skybox or dome environment
• Blender lighting (via equirectangular environment shader)
• Backdrop for horror, surveillance, liminal storytelling
• Interactive art installations
• ARG architecture (especially in looping dream logic maps)
File Includes:
• 1x equirectangular 360° image (JPG, 8K)
• Fully compatible with: Blender, Godot, Unity, Unreal Engine
• No additional textures or normal maps—this is the image as found
Suggested Uses:
• Render scenes that never show the character
• Use as environment lighting for uncanny product shots
• Set this behind a first-person camera and loop it
• Zoom in slowly while a drone hums
• Map the inside of a simulated AI memory prison
Published | 10 days ago |
Status | Released |
Category | Assets |
Author | Zazie Productions |
Tags | 3D, Horror, Liminal space, Psychological Horror, Virtual Reality (VR) |
Download
Install instructions
1. Download the EXR file
• File: Room_7G_Hygiene_Loop.exr
• Size: ~80MB
• Format: Equirectangular 32-bit .EXR — ideal for photorealistic lighting and full 360° rendering
2. Import into your 3D or game engine of choice:
Blender
• Open the Shader Editor under the World tab
• Add a Background Shader > connect an Environment Texture
• Load the .exr file and set Mapping to Equirectangular
• Use for HDRI lighting, reflections, or immersive renders
Unity
• Place the .exr in your Assets folder
• Select it and change Texture Type to Cube > Mapping: Latitude-Longitude
• Use in Skybox Materials, Reflection Probes, or as an unlit background
Unreal Engine
• Enable HDRI Backdrop plugin
• Import the .exr, assign to HDRI Cubemap slot
• Adjust intensity/exposure for desired creepiness
Godot
• Use PanoramaSky node in your WorldEnvironment
• Set Sky Texture > Load .exr
• Adjust exposure and ambient light for surreal illumination
3. Creative Uses
• Lighting for cinematic scenes or VFX
• Background dome for horror environments
• Virtual photo shoots, AI texture hallucination baseplates
• Standalone environment for storytelling or VR horror